Hi, I’m ARi.

I’m an aspiring game developer and masters student in Georgia Tech’s OMSCS program. I have additional experience in frontend and VR programming and am interested in anything related to creative technologies.

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MineXR WEb

In collaboration with Meta’s Reality Labs, I designed and developed a web-based data collection platform from the ground up, built in React.js with Firebase data logging. We used this platform to run studies on what iPhone/Android apps, and specific widgets from those apps, that participants would want to have access to in Augmented Reality (AR), across different physical environments and tasks. For each physical environment, we also asked participants to rank all selected widgets based on how important they expected them to be for their envisioned task.

I debugged, playtested, and assisted with creating new Portuguese versions of two VR games for the Meta Quest 3. Both games were created with the goal of educating about climate change. In Terratopia (built in Unreal Engine), the player takes the perspective of a dolphin and experiences habitat loss due to the “red tide.” In Feathery Friends (built in Unity), the player plays as an eagle throughout its lifespan and also experiences displacement, this time through wildfires.

I served as the main game producer of Dimensional Rift, a PC platformer game with a 30-person team. I tracked task completion on Trello and created weekly progress reports to present to CMU Game Creation Society leadership. I also assisted the programming team with coding and debugging in Unreal Engine as needed.